Source code for camelot.view.controls.busy_widget

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from ...core.qt import QtCore, QtGui, QtWidgets, Qt
from camelot.view.art import Pixmap
from camelot.view.model_thread import get_model_thread

working_pixmap = Pixmap( 'tango/32x32/animations/process-working.png' )

[docs]class BusyWidget( QtWidgets.QLabel ): """A widget indicating the application is performing some background task. The widget acts as an overlay of its parent widget and displays animating orbs""" def __init__(self, parent = None): super( BusyWidget, self ).__init__( parent ) palette = QtGui.QPalette( self.palette() ) palette.setColor( palette.Background, Qt.transparent ) self.setPalette( palette ) self.setAttribute( Qt.WA_TransparentForMouseEvents ) pixmap = working_pixmap.getQPixmap() rows = 4 self.cols = 8 self.frame_height = pixmap.height() / rows self.frame_width = pixmap.width() / self.cols self.orbs = rows * self.cols self.highlighted_orb = 0 self.timer = None self.setSizePolicy( QtGui.QSizePolicy.Expanding, QtGui.QSizePolicy.Expanding ) mt = get_model_thread() mt.thread_busy_signal.connect( self.set_busy ) # the model thread might already be busy before we connected to it self.set_busy( mt.busy() ) @QtCore.qt_slot(bool)
[docs] def set_busy(self, busy_state): """start/stop the animation :arg busy_state: True or False """ # # the set_busy method might get called multiple times with # busy_state=True before calls with busy_state=False, # so a check on self.timer is needed to prevent multiple timers # from being started # if busy_state and self.timer==None: self.timer = self.startTimer( 200 ) else: if self.timer: self.killTimer(self.timer) self.timer = None self.highlighted_orb = 0 self.update()
[docs] def paintEvent(self, event): """custom paint, painting the orbs""" painter = QtGui.QPainter() painter.begin( self ) pixmap = working_pixmap.getQPixmap() row, col = divmod( self.highlighted_orb, self.cols ) painter.drawPixmap( self.width() - self.frame_width, self.height() - self.frame_height, pixmap, self.frame_width * col, self.frame_height * row, self.frame_width, self.frame_height ) painter.end()
[docs] def timerEvent(self, event): """custom timer event, updating the animation""" self.update() self.highlighted_orb += 1 if self.highlighted_orb > self.orbs: self.highlighted_orb = 0