Source code for camelot.view.remote_signals
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"""
Classes to connect the QT event loop with a messaging
server. To enable multiple clients to push model updates
to each other or messages for the users.
As a messaging server, Apache active MQ was tested in combination
with the stomp library (http://docs.codehaus.org/display/STOMP/Python)
"""
import logging
import re
LOGGER = logging.getLogger('remote_signals')
from PyQt4 import QtCore
[docs]class SignalHandler(QtCore.QObject):
"""The signal handler connects multiple collection proxy classes to
inform each other when they have changed an object.
If the object is persistent (eg mapped by SQLAlchemy), the signal hanler
can inform other signal handlers on the network of the change.
A couple of the methods of this thread are protected by a QMutex through
the synchronized decorator. It appears that python/qt deadlocks when the
entity_update_signal is connected to and emitted at the same time. This
can happen when the user closes a window that is still building up (the
CollectionProxies are being constructed and they connect to the signal
handler).
These deadlock issues are resolved in recent PyQt, so comment out the
mutex stuff. (2011-08-12)
"""
entity_update_signal = QtCore.pyqtSignal(object, object)
entity_delete_signal = QtCore.pyqtSignal(object, object)
entity_create_signal = QtCore.pyqtSignal(object, object)
entity_update_pattern = r'^/topic/Camelot.Entity.(?P<entity>.*).update$'
def __init__(self):
super(SignalHandler, self).__init__()
self.update_expression = re.compile(self.entity_update_pattern)
[docs] def connect_signals(self, obj):
"""Connect the SignalHandlers its signals to the slots of obj, while
the mutex is locked"""
self.entity_update_signal.connect( obj.handle_entity_update, QtCore.Qt.QueuedConnection )
self.entity_delete_signal.connect( obj.handle_entity_delete, QtCore.Qt.QueuedConnection )
self.entity_create_signal.connect( obj.handle_entity_create, QtCore.Qt.QueuedConnection )
[docs] def send_entity_update(self, sender, entity, scope='local'):
"""Call this method to inform the whole application an entity has
changed"""
self.sendEntityUpdate(sender, entity, scope)
[docs] def sendEntityUpdate(self, sender, entity, scope='local'):
"""Call this method to inform the whole application an entity has
changed"""
# deprecated
self.entity_update_signal.emit( sender, entity )
[docs] def sendEntityDelete(self, sender, entity, scope='local'):
"""Call this method to inform the whole application an entity is
about to be deleted"""
self.entity_delete_signal.emit( sender, entity )
[docs] def sendEntityCreate(self, sender, entity, scope='local'):
"""Call this method to inform the whole application an entity
was created"""
self.entity_create_signal.emit( sender, entity )
_signal_handler_ = []
[docs]def construct_signal_handler(*args, **kwargs):
"""Construct the singleton signal handler"""
_signal_handler_.append(SignalHandler(*args, **kwargs))
[docs]def get_signal_handler():
"""Get the singleton signal handler"""
if not len(_signal_handler_):
construct_signal_handler()
return _signal_handler_[-1]
[docs]def has_signal_handler():
"""Request if the singleton signal handler was constructed"""
return len(_signal_handler_)